Endgame Practice Sessions
Endgame Practice 1 :
Sticking your Opponent with the Q
These days, since the advent of QI, it is less common for players to be landed with an unplayable Q at the end of a game. This endgame is from a real situation in which the winner was quite resourceful with her low-scoring letters to reel in a big deficit.
It is player A's turn. Can you find a win for her?
Endgame Practice Session 2:
A Trap for the Unwary
Here you are 40 points behind and have no vowels while your opponent has the X - normally a grim situation. Can you see a way to trap him with the X or V allowing you to 'paddle out' for a win?
Endgame Practice 3:
Maximising your Margin
In this situation a player has his opponent on the ropes but decides to optimise the points spread.
How would you play this endgame to the best advantage? Remember Endgame Tip
Number 2 -
'break up your final rack into sets of two words and look for spots on the board
to play them.'
Endgame Practice 4:
Visualising the Blanks
This game was a tournament match between World Championship contestants Paul Cleary and John Holgate at the 1997 October Marathon in Sydney. Cleary has just played GEEZ for 56 at 12L and leads by 92. Two blanks can be hard to visualise but with one minute left on his clock Holgate managed a one point victory. Can you find the winning move?
Endgame Practice 5:
An Eskimo Boat to the Rescue
In this rather complex endgame you are 29 points behind. It is your move. Your opponent has 5 vowels but can go out in two with AIA at C3 and EE at C7, F2 or K7. Can you win the game?
Endgame Practice 6: Expect the Unexpected
This curious endgame situation occurred in Round 13 of the 1997 World Scrabble Championships in Washington DC. The contestants were Roger Blom and John Holgate (both from Australia). Holgate has a 67 point lead with one tile remaining in the bag and little time left on his clock. Blom had just played the smart setup move LOAN/JO for 17 (SLOAN is a snub in Scotland) and Holgate knows the remaining tiles are A B E I N S S ? - yielding likely bonuses down columns D, F and K or along row 5. Within two minutes he had to calculate the likely outcome and make his winning move - can you?